The party accepts Dame Gold invitation to the weeklong Harvest Festival at her estate. The estate turns out to be a small village and many local personalities are invited.
6 contestants in addition to the PCS turn out to vie for the Hand of the Harvest Maiden. The Contest consists of 7 feats. At the last minute one of the contestants reveals himself to be an Orc from the Pomarj…but under the rules of the Harvest Fest, he must be allowed to participate.
Andris the Priest of Heironeous wins the Horse Race hands down, and is rewarded by the gift of an outstanding horse as prize.
The second feat is the joust, and the Promidius the Priest of Pelor wins the Masterworked Lance.
The Third contest is the Wrestling event, and Jarst Daro the Orc easily wins and receives a jewelled bronze Girdle.
The fourth contest is the Intelligence test, where brains are proven by the contestants ability to rink heady ale without passing out. Even with their alochol tolerance boosted by the rotten StormApples, the PCs fail, and the Orc Jarst Daro again wins. Th eprize, free training at the Pelor temple.
The fifth contest is the Wall of death where the contestants must stand on a wall while being shot at with blunted arrows. This time, Carlyon the son of one of the local nobles wins, and is awarded a magical shield. The crowd is happy that one of their own has taken a prize.
The Sixth contest is the test of Pain, where the contestants must lift and hold heated tin pots full of boiling water. Needless to say, Jarst Daro the Orc again wins the contest and the prize…Iron ingots and the favor of the local smith to fashion an item of his choice.
The last contest is the Ladies choice,where the Harvest Queen and her handmaidens must be wooed.
Despite a strong performance by Carylon and the Druid Greenfire, Andris the Priest of Heironeous wins the day and the affection of the ladies. The prize, a magical arrow that never misses its mark.
At the end of the festival, Jarst Daro is proclaimed Harvest Champion, and is wedded to the Harvest Queen…much to her disappointment and that of the Town Council. In a splendid ceremony, he is given the Sword of the Champion, and the command of the Safeton Militia. To everyone surprise, he does not leave after the festival ends, but stays on as Champion.
Soon, the dark of the moons approaches, and the Council expects the return of the smugglers. Jarst Daro at the behest of the Town Council sends Tom and Will Stoutly, two sons of a local fisherman and militiamen, to assist the adventurers. They know their way around a boat.
The party positions themselves in the House on Haunted Hill, to await the arrival of the smugglers. Sure enough late that night the light signal from a ship is observed, and the return signal given.
The party swiftly boards their rowboat and oars out to the waiting ship. Another rowboat is heard passing them in the water, headed for shore.
The party rows to the far (dark) side of the ship, clambers up the thick iron anchor chain and begins a direct assault of the crew. Within moments all of the crew are taken or killed, including a wizard, and several Lizard Men. Upon exploration of the ship, it is found to contain many bolts of Silks and casks of various spirits. A secret hold also contains an imprisoned Sea Elf, and a store of shiny new weapons. With the corroboration of documents in the Captains quarters, it is determined that the smugglers are not only smuggling goods into Safeton, but are also providing weapons to Lizard Men just south of Safeton, as well as selling captives as Slaves in HighPort.
While collecting all of the loot, a Pseudo-Dragon is discovered and selects (GreenFire or Bren) as its new companion.
Total Tally of the Loot from the Sea Ghost:
Galley Stores: Food for 10 men for Two Weeks.
Ship Stores: Tools and material for repair at sea.
Lizard Men Quarters: Silver jug (10GP), 100 Silver, 3 crude shields, three javelins, and three broadswords. Value: (15 GP)
Conjurers Quarters: Silver bowl (15 GP), Silver Caraffe (15 GP), Silver Goblet (10 GP), 50 GP coins, Spell Book. Contains: First Level: Read Magic, Mount, Magic Missile, Summon Undead I, Sleep, Benign Transposition, Deep Breath. Second Level: Inky Cloud, Summon Undead II, Summon Swarm, Web. Scroll of Wind Wall. Wand that Inkee discovered. [Metamagic Rod of Extend.]
Captains Cabin: Two potions of Healing, One of Cure Disease, and one of Neutralize Poison. Charts and Pilots Rutter. Valued at (100 GP). 1000 Silver Coins.
Bosuns Cabin: A Parrot, 200 Silver Coins, and a chest containing a spear, a dagger and a strange crossbow.
Crew Cabins:Nothing of real value.
They all had the following on their persons: Gold Arm Band (20 GP), Gold Chain (10 GP), Gold Ring (5 GP), Gold Chain (10 GP), Gold Ear-Ring (5 GP), Gold Arm Band (20 GP), Gold Ring with gemstones (75 GP). 45 GP in coins and a blue gemstone (50 GP). Gold Ring (50 GP), Green Gemstone (100 GP), Short Sword Masterworked, Gold Ring (15 GP), Gold Ear-Ring (10 GP). Light CrossBow w/8 quarrels. Shortbow w/8 arrows. One Lizard man has a silver torc, inscribed with the lizard pictograph seen earlier (5 GP).
Cargo: 90 Bolts of various colored Silk 304 casks of various spirits, with a combined value of 5,300 GP after taxes, fees, etc….
Secret Cache: 10 Morning Stars, 10 Broadswords, 9 small shields, 20 Javelins. Total Value (215 GP)
Oceanus: Aquatic Elf Companion/Cohort
Pseudo-Dragon Familiar/Companion (No Feat required unless choosing to make it a familiar)
A pseudodragon may very rarely seek humanoid companionship.
It stalks a candidate silently for days, reading his or her thoughts
and judging his or her deeds. If it finds the candidate promising,
the pseudodragon presents itself as a potential companion and observes
the other’s reaction. If the candidate seems delighted and
promises to take very good care of it, the pseudodragon accepts.
Otherwise, it flies away.
A pseudodragon’s personality has been described as catlike.
At times the creature seems arrogant, demanding, and less than
helpful. It is willing to serve—provided that it is well fed and
groomed, and receives lots of attention. The companion
must pamper it and make it feel like the most
important thing in his or her life. If the pseudodragon
is mistreated or insulted, it will leave—
or worse, play pranks when least expected.
Pseudodragons particularly dislike cruelty
and will not serve cruel masters.
Like dragons, they
are attracted to bright, shiny objects.
Total sale of all loot:
excluding enchanted items and spell book: 6370 GP, or 1592 each. (If you sell the Masterwork weapons or spellbooks, or Rutter, this will be more)
Total XP Haul:
350 Each. +75 to Andris and GreenFire for excellent roleplaying the Ladies Choice Events.
Additionally Andris had been soliciting for Henchmen. After the PCs arrive with the Sea Ghost, there is no lack of volunteers. All will be 0-level commoners, or 1st level experts or warriors.
In addition, a crew for the Sea Ghost (10 men) will cost about 100 GP/ month, plus an Experienced Sea Captain at 20 GP/ month. Plus provisions.
Mercenary Hirelings cost about 6 GP/ month of service.