Merfolk

Aquatic Elf

Description:

OCEANUS – Aquatic Elf, 3rd level fighter, 2nd level rogue

Hit Dice 3d10+2d6+5 (33 hit points)
Initiative 7 (3 Dex, 4 Improved Initiative)
Speed 30 feet, Swim 40 feet
AC 13 (
3 Dex) or 17 (3 Dex, +4 Chain Shirt)
Attacks Trident +6 melee, Light Crossbow +7 ranged
Damage Trident 1d8
3, Light Crossbow 1d8
Saves Fort +4, Ref +7, Will +2
Abilities Str 14, Dex 17, Con 13, Int 13, Wis 12, Cha 15
Skills Climb +5, Craft (carving) +3, Handle Animal +5, Hide +8, Listen +6,
Move Silently +8, Spot +4, Swim +11
Feats Improved Initiative, Exotic Weapon Proficiency (underwater crossbow),
Weapon Focus (Trident), Weapon Specialisation (Trident)
Rogue abilities Sneak Attack +1d6, Evasion
Notes Gills: Aquatic elves can survive out of water for 1 hour per point of Constitution. After that, refer to Suffocation rules.
Low-light-vision: Aquatic elves can see four times as far as a human in starlight, moonlight, torchlight and similar conditions of low illumination.
Immunities: Immune to sleep effects. +2 bonus to Will saves versus enchantment effects.

Bio:

Merfolk

Greyhawk Adventures ducatidon